Bordar had been sent to find the wayward son and bring him home. My group is just wrapping up defending Saltmarsh from a big sahuagin raid. I like that various significant failures are possible without automatically going to catastrophic failure. This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. While Ghosts of Saltmarsh doesn't contain quite as much information as a campaign setting, there's enough of a foundation for DMs to build their … 256 Take your favorite fandoms with you and never miss a beat. Type Ghosts of Saltmarsh continues that tradition, presenting a portion of the coastal lands of Keoland, a kingdom in the Greyhawk setting. Author(s) Saltmarsh Overview. Better manage your group and your campaign, and have a better game. The Tower of Zenopus, Ghosts of Saltmarsh Edition. Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. Wiki Le Monde des Royaumes Oubliés (French), https://forgottenrealms.fandom.com/wiki/Ghosts_of_Saltmarsh?oldid=573026. Google Sites. (Note: As Ghosts of Saltmarsh is primarily an adventure/DM book, a significant chunk of this review will contain mild spoilers for the adventures. Unlike Tales of the Yawning Portal , which also revived old adventures for 5 th Edition Dungeons & Dragons , the seven adventures in Ghosts of Saltmarsh are not as well known. And it would be easy enough to say that if you liked Yawning Portal you’ll like Saltmarsh and that would be true. Housekeeping. The system for officers and crew are likewise recognizable from the UA text. Other Ghosts of Saltmarsh content here at EN World include Beth's first impressions review, NewbieDM's look inside the book, and Morrus' summary of the original adventures found within. Ghosts of Saltmarsh Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic ‘U’ series. If the characters already learned that the weapons are going to the lizardfolk, the council wants them to learn where exactly these lizardfolk are. View User Profile View Posts Page updated. [1][2][3] The adventures included, in the order of presentation and including original publication year, are: Additionally, the book contains rules for ship-to-ship combat and includes details on the port town of Saltmarsh which anchors each adventure. [1], In February 2019, the adventure anthology was announced by Wizards of the Coast. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. What plots should you include? Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Source: Amazon.com product listing Game Edition As soon as they arrived at dock they rescued a boy mobbed by swarms of gulls.-his name was Ham Barleywaine a local pot wash at the Snapping Line. Mike Mearls, Kate Welch [13], "Dungeons & Dragons 'Ghosts of Saltmarsh' Revealed as Next Adventure Book", "Review - Dungeons & Dragons: Ghosts of Saltmarsh", "The Next D&D 5E Supplement Revealed: GHOSTS OF SALTMARSH", "5 Things We Know About D&D's Ghosts Of Saltmarsh (And 5 Things We Hope It Includes)", "D&D Announces New Adventure Book, GHOSTS OF SALTMARSH", "Beadle & Grimm's Sinister Silver Edition is Perfect Way to Experience Dungeons & Dragons' New Adventure", "Dungeons & Dragons Expands Its Line with Three New Releases", "New 'Dungeons & Dragons' Book Contains Lots of Greyhawk References", Supplement IV: Gods, Demi-Gods, and Heroes, Against the Giants: The Liberation of Geoff, Fiendish Codex II: Tyrants of the Nine Hells, Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=Ghosts_of_Saltmarsh&oldid=994905275, Creative Commons Attribution-ShareAlike License, This page was last edited on 18 December 2020, at 04:10. The son of the leader of his clan had never returned from his trade mission to Keoland. Kerric Brightblade - Elven Warrior in "Apocalypse" Ikko Ikki -- Martial Artist in "Quest for the Shunned City" Kano - Half Elf Sorcerer in "Tyranny of Dragons" #2756 Nov 25, 2020. cbaer8. Crabbers from Saltmarsh are cautious about the cove, as more than one overeager fisherman has disappeared into the clacking darkness, never to be seen again. All of the information on this site should be credited to the original authors of the Dungeons & Dragons Ghosts of Saltmarsh campaign. I've setup this site to aid you seafaring adventurers. Ghosts of Saltmarsh DnD Campaign The small town of Saltmarsh appears to be changing into the center of a number of factions struggling for control of the Swordcoast.. ... Summary The party is a rag-tag group from all over Forgotten Realms, looking for work in a small town named Saltmarsh. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on … If played in order as a seafaring campaign, it takes characters from level 1 through level 12. Adventurers will find Saltmarsh, sleepy fishing village sitting on a precipice of destruction nestled on the coast of the Azure Sea. He was a dwarf on a quest. [10], Cameron Kunzelman, for Paste, wrote that the book is "geared at more veteran players" and that he "found it very cool to read through". 5th The buildings are weathered, abandoned by the residents of Saltmarsh years ago. Similar to Tales from the Yawning Portal, Saltmarsh brings another seven adventures out of D&D’s past editions and updates them for 5th Edition. As a young girl growing up among the nomads that wandered the grasslands of Ket far to the north, she had seen no body of water larger than a lake. These are adventures, and they’re good, but they’re good for very specific things. The adventures included, in the order of presentation and including original publication year, are: Ghosts of Saltmarsh Session Zero. ISBN 13 Dyson Logos, Mike Schley Heroes must arise to keep the waves safe! I ran that and Salvage Op as a hex crawl exploration portion to work in random encounters etc. 978-0-7869-6686-8 Ghosts of Saltmarsh includes the following adventures: Forgotten Realms Wiki is a FANDOM Games Community. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Production Values Ghosts of Saltmarsh (hereafter referred to as GoS) runs to 256 pages, which is the typical length of a Fifth Edition product by Wizards of the Coast.It has a recommended retail price of $49.95 in the US, and £38.99 in the UK. Ghosts of Saltmarsh (Book) : "Explore the waves above and the fathoms below in these watery adventures for the world's greatest roleplaying game. Ghosts of Saltmarsh is an adventure module anthology for the 5th edition of the Dungeons & Dragons fantasy role-playing game. This is easily the beating heart of an exploration game, and it doesn’t look like it would get repetitive in a hurry". Ghosts of Saltmarsh is a very useful source book, with a lot of useful mechanics for running the game. Kim Mohan Editor(s) So the big thing to know about Ghosts of Saltmarsh is that it isn't just one singular adventure, it's actually a combination of several adventures into … It takes a lot of work to mesh singular modules into a cohesive adventure, but [Mike] Mearls and Kate Welch (who served as the lead designers on this one) did a fantastic job. They have the use of the Ghost and used it to smuggle goods for Gellan to The Styes setting up later things. Link to citation Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. [...] On the downside, this is pages and pages of tables and text. On the upside, there’s a huge variety of stories available here, contained in various table and check results. Ghosts of Saltmarsh is a 5th-edition Dungeons & Dragons sourcebook that updates and adapts seven sea-themed adventures from earlier editions of Dungeons & Dragons. If you don’t like being surprised when you open up your expensive and glossy new purchase, this is your section. by Mike Shea on 19 August 2019. Upon returning to Saltmarsh the party found a situation had escalated, with more murders reported in the town, all with the same grisly details. Obsidian Portal allows you to create campaign websites for tabletop roleplaying games. If played in order as a seafaring campaign, it takes characters from level 1 through level 12. I was a big fan of Yawning Portal as well, but this one feels like they took the lessons they learned from that book and refined them here. It requires a lot of prep by the DM, most of which (most likely) does not need to be used at all. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. First, a quick overview of the adventures featured in Ghosts of Saltmarsh.I won’t bore you with the full details of all seven adventures, but if we boil them down to taglines, we essentially have: 1. The modules are modified to use the fifth edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. Alternate The Isle of the Abbey - Ghosts of Saltmarsh, Chapter 26 Bordar stood at the prow of the small boat. NPCs, Factions, Law and Order, Downtime Activities, Features of the Region, Adventure Hooks/Payoffs, and brand new Character Backgrounds. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. Cartography The Ghosts of Saltmarsh Adventure book releases May 21st and it is full of adventures and possible plots. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. [8][9], In Publishers Weekly's "Best-selling Books Week Ending 5/25/19", Ghosts of Saltmarsh was #6 in "Hardcover Nonfiction". It includes the Ghosts of Saltmarsh broken into individual booklets for each chapter, physical props (such as amulets and tea stained in-world letters), a custom Dungeon Master's screen for this book, thirty hanging encounter cards, laminated ship maps and other handouts (such as regional maps and setting art). So, there is certainly stuff to like about Ghosts of Saltmarsh. The modules are modified to use the fifth edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. Flip through the pages of the new Ghosts of Saltmarsh book and you’ll find adventure around every corner. Adventure on the High Seas. Wizards of the Coast 2. They should come out of this encounter ready to advance to level 5, unless they skip a significant … What Ghosts of Saltmarsh Is. Cover Artist(s) Ghosts of Saltmarsh has a lot of new content–new adventures, dozens of new areas to explore, but today, we’re taking a look at what it offers players. Danger at Dunwater (3rd level) – The party investigates the lizardfolk’s lair and discovers that they’re mustering to fight the evil sahuagin. My only criticism is that the Danger at Dunwater module seems to be not the best adventure for a party. May 21, 2019 Standard Publisher Seven sea-based adventures, including the classic The Sinister Secret of Saltmarsh and its sequels, take characters from 1st to 12th level. An alternate art cover was available exclusively in local game stores. Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic ‘U’ series. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Ghosts of Saltmarsh compiles seven of the best nautical adventures from D&D’s history. Sourcebook Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons & Dragons. Hoist your sails, pull up anchor, and set a course for adventure! Smugglers sail their ships to hidden coves dotted along the coast, willing to silence anyone foolhardy enough to cross their path. 3. Hardcover One group is loyal to the king of Keoland and uses imperial authority to exert its influence, while another is connected to the sinister Scarlet Brotherhood, a classic group of Greyhawk antagonists. cbaer8. Obsidian Portal allows you to create campaign websites for tabletop roleplaying games. Ghosts of Saltmarsh is a 5 th -edition Dungeons & Dragons sourcebook that updates and adapts seven sea-themed adventures from earlier editions of Dungeons & Dragons. Binding Like Sinister Secret of Saltmarsh—a revelation when it was originally published in 1981, it’s been faithfully updated for fifth edition D&D, and it’s just as chilling as it was then. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in sear… This Tower of Zenopus is balanced to be a varied challenge for characters of level 4. Ghosts of Saltmarsh is the brand-new book for D&D. The book goes to extreme lengths to set up and display the fishing village of Saltmarsh. Evil-minded sahuagin gather beneath the waves, plotting to sweep away coastal cities. Released Also inside are rules and DM advice for ships and sea travel, as well as deck plans for various vessels. Check ‘em out if you love boats". Saltmarsh has three competing factions that strive for influence around town, and two of them have direct ties to outside Greyhawk forces. [1][4][5] Ghosts of Saltmarsh was released on May 21, 2019. Salvage Operation (4th level) – The party recovers a l… Pages In that way, Ghosts of Saltmarsh (GoS) is like Tales from the Yawning Portal, the other D&D 5e book that leans hard into nostalgia by updating seven old adventures, but GoS also includes 40+ pages of crunchy content like rules for ship building. Ghosts of Saltmarsh Complete DM's Bundle [BUNDLE] - This special bundle product contains the following titles.Danger at Dunwater – a Ghosts of Saltmarsh DM's ResourceRegu [...] While Ghosts of Saltmarsh contains plenty of nods to its Greyhawk roots, the book is still 'setting agnostic' as DMs and players don't need to know anything about Greyhawk before they sit down to play the adventure. Grzegorz Rutkowski (standard)N. C. Winters (alternate) This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of … Since then, thousands of crabs have taken up residence in the crumbling remains. To start off with, here’s a summary of what you get when you buy the book. An appendix provides rules for the new and classic monster in the adventures. Thirty-five pages devoted to establishing Saltmarsh as a hub for your adventuring career, complete with many charts to determine the mood, small quests, rumors, and more – so each time you see the city, … Adding in grid maps for each ship type (galley, keelboat, longship, rowboat, sailing ship, and warship) and area descriptions for average vessels of those types is awesome. Basic Information They have done Salvage Operation and I am skipping the Abby. If Tales from the Yawning Portal was a greatest hits collection, Ghosts of Saltmarsh is a concept album – seven adventures that all (loosely) share a certain theme. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. [6][7] Beadle & Grimm, a Wizards of the Coast licensee, released a special edition called the "Sinister Silver Edition of Ghosts of Saltmarsh". “. When the characters return to Saltmarsh, the council asks them to go back out to the mansion and infiltrate the Sea Ghost to learn where the pirates on the Sea Ghost are bringing those weapons. And sure, there are people who will look at this and think 'I don’t feel like going out to sea' for their campaign, and that’s okay because some of these can be adapted easily to fit what you need if you feel like taking your DM’s tools to them". I'll try to keep this up-to-date with information as you encounter it/require it. There’s very little to complain about in this book as everything in it is both versatile and succinct when it comes to adventure building and storytelling. Kunzelman highlighted that "the history of 'sea adventures' seems a little more mechanically complicated than your average adventure, and it seems like a DM would need to really encourage players in specific ways if they wanted to run these as anything other than dungeon delves with strange enemies not often seen on shore. [...] It’s not hard to imagine how a series of unlucky rolls could put the PCs on the wrong end of a mutiny. Better manage your group and your campaign, and have a better game. [cite this] [12], On ship-to-ship combat, Brandes Stoddard, for Tribality, wrote that "most of what we saw in the [Unearthed Arcana] article of the same name seems to still be in place – the same component/battle station format for ships and naval combat. The Sinister Secret of Saltmarsh (1st level) – The party unravels a smuggling ring delivering weapons to a tribe of lizardfolk. The Sinister Secret - Ghosts of Saltmarsh, Chapter 1 Avastana Kádár stood on the dock looking out at the endless expanse of sea to the south. This adventure book combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic "U" … Gerrard Feldren - Human Noble in Ghosts of Saltmarsh. The Sea Princes, another Greyhawk faction, also play a role in the book. [2], Christian Hoffer, for Comicbook, wrote that "the book contains a surprising amount of references and nods to its Greyhawk roots. The factions provide connective tissue between the adventures in Ghosts of Saltmarsh, but players can easily approach the chapters of the books as standalone adventures or pull Saltmarsh out of Greyhawk entirely without any significant issue". In summary: this is one of the best adventure books WotC has released, and their setting presentation is the strongest 5e has yet seen. 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